Re: MakerSlide Camera Slider control Program
Posted: Sat Dec 17, 2011 8:27 pm
With two aiming points you describe the whole triangle to the controller. It can figure out each new aiming point on its own. It is not linear, but solvable in real time. Half the math is done once, and the other is done on the fly as you go. Realistically the angle is changing rather slowly compared to the linear motion of the carriage.
I know someone is going to throw real time tilt into the mix now. That adds a whole new level of complexity, but again, probably doable.
I know someone is going to throw real time tilt into the mix now. That adds a whole new level of complexity, but again, probably doable.